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Nuke Compositing for 3D Artists

Nuke Compositing for 3D Artists

An 8-week course on compositing for feature film, animation, and 3D techniques using Nuke
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Become a better compositor using Nuke

Nuke Compositing for 3D artists is the perfect course for anyone who works with 3D renders. This includes lighting artist, and FX artists that want to composite and put the final touches on their shots and elements. This is also the perfect course for anyone that works with 2D images, whether you shoot your own footage and want to integrate other elements into your footage, or just want to put the final touches on your footage such as grading, adding flares and post camera moves. Not only do we cover basics of Nuke, we will cover many of Nuke’s powerful features such as Nuke’s 3D system and Nuke’s Particle system. By the end of the course, you will be able to start a shot and take it to the finish line with confidence. If you’ve ever wanted to experience what a post production workflow of a compositor is in the VFX industry, this course will replicate that production workflow. You will learn and train your eyes to pay careful attention to details along with organization skills to maintain a clean workflow. You will learn how to manage your time and handle critique. Students will finish the course with the confidence to composite on an animated feature or a live-action feature. *NOTE: Students enrolled in this course are eligible for a short term 6 month student Production Collective license. Download the syllabus for more information
Registration Now Open
Registration Period
Apr 24, 2024 - Jul 15, 2024
Course Start
Jul 12, 2024

Course Format


Skills Level



8 weeks


Once a week


Individual recordings

Lecture Type

Deadlines each week
Intermediate knowledge in 3D software
Maya (or equivalent), Nuke | See syllabus for student license information.

The more you know, the better.

Work space and basic preferences | Toolset menu | Color space in Nuke | Different types of Merge operations | Color correction nodes and grading | Various Filters, Blur, Defocus | Reading and Writing out of Nuke
Tracker node overview | MatchMove and Stabilization | Motion blur 2D and 3D | Vector Blur | Camera Tracker and solving for a 3D Camera | Reconcile 3D node
Creating custom Gizmos | Exporting Gizmos | Working with Multi-channel EXRs | Breaking out Lighting layers and re-assembling to match beauty render | Simple Expressions in Nuke
Integration work with still images | working with 2D sequences | Rotoscoping and roto tools in Nuke | Luma keying in Nuke | Color balancing and matching elements | Haze/Fog and Focus matching
Basic Geo in Nuke | Projection mapping | Importing and reading Cameras | Importing Geometry (FBX,ABC,OBJ file formats) | 3D lights (Spot/Direct/Point) | Scanline rendering out of 3D scene | Rendering Reflections and shadows | Relighting in Nuke
Overview of Particle Emitter | Basic forces (Wind/Turbulence/Direction Force/Drag) | Basic creation of Embers, Rain, Tracers | Holdouts | Merging multiple Particles
Basic knowledge of Deep Compositing | Working in Deep | Various Deep Tools | Taking 2D images into Deep space | Intro to Python | Simple python for workflow needs
Extraction workflows for dealing with blue/green screens | Overview of Keylight, Primatte, IBK keyers | Edge cleanups and integration with background plates | Final touches with grain matching, black levels and edge treatments | Recaps and final questions

Unleashing your creative potential

Senior Compositor
LECTURES BY Behnam Shafiebeik
Course Start: Jul 12, 2024
Edy graduated in 2014 with a degree in Digital Animation from Mexico City. He immediately began his career as a Compositor, working on advertising and film productions. In 2017, seeking new opportunities, he ventured to Montreal and collaborated with renowned studios such as MPC, Atomic Fiction, and Method Studios. During this time, he had the privilege of contributing to incredible projects including Alien Covenant, Stranger Things, Loki, and (personal favorite) Top Gun Maverick, among others.

After gaining valuable experience, Edy decided to take his career to Vancouver, and joined Method Studios/Framestore and Digital Domain, where he contributed his skills and creativity to the successful completion of anticipated projects such as Thor: Love and Thunder, Black Panther Wakanda Forever, and The Last of Us. Eager for a fresh adventure, he recently joined the team at Industrial Light & Magic Vancouver, where he continues to contribute his expertise to exciting new projects.

Instructor's Gallery



Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments


2x Payments


Full payment


Apr 24, 2024 - Jul 15, 2024
COURSE BEGINS on Jul 12, 2024
Nuke Compositing for 3D Artists

What makes this learning experience unique?


Receive personalized feedback on all assignments from the industry’s top professionals.


Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.


Show off your Certification of Completion when you turn in 80% of course assignments.


Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.


The course left me with an overall impression of how Nuke thinks and how to keep it happy. I’ve already seen great improvements in my own projects because of Nuke and Nick’s course.


Very happy with this course it was exactly what I was looking for to get me jump started in nuke.


My instructor was very detailed when explaining the functions and steps to complete the desired task. He didn’t just give the techinical reasons but shared his expierence from an artistic point of view. His personality and approach to handling students is friendly and met with enthusiasm. Assets of a great teacher.


Behnam Shafiebeik is really a great instructor. He made the process of learning Nuke for production quite simple, by breaking it down in to parts that could be understood and exercised in a weeks duration.


It showed me broader aspects of 3D compositing so far. I think this was my first lectures that actually go over many different topics that are used in the industry.


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