Get up and running with the basics of Zbrush. We will be emphasizing these fundamentals as we move through the class later on. It’s important as we continue that you get more and more comfortable with the basics, such as bushes, modifiers, gizmo functionality, and of course, navigation! Be mindful as you progress through the class of things you’re constantly hunting for in the menu system–if you do it more than a few times a session, consider putting it in a custom menu. If you’re doing it a few times an hour (or a few times a minute!) make a hotkey! It’ll take you a little bit to get those hotkeys and custom menu locations into muscle memory, but the more you do it, the faster you’ll get, and the more creative you’ll feel when you leave behind hunting through endless menu options and brushes!
Dynamesh / Sculptris Pro (snakehook) | ZSphere / ZSketch | When to have subdivision history, and when not to | Polygroups | Insert Mesh Basics | Dynamesh Booleans | Polypaint Basics | Spotlight Reference matching and painting | Bend Deformer | Lattice Deformer | Matching Reference: — Auto Reference Image Ratio — Spotlight Camera Snapping –dropping image to canvas, kuadro, see through
Curve Brush Basics | Custom Hair and Tentacle Brush | Mouthbags, Polygroups, ZRemesh, Project All, ZProject Brush | Fibermesh Basics, morph targets | Extract and ZRemesh, morph diff | ZSphere Topology | Topology Brush | Custom Alphas / VDM / Brushes (including hair stamps)
Hard Surface Brushes and Concepting | ZModeler Basics | Dynamic Subd, Creasing, QGrid | Clip, Slice, Trim, ZRemesh | Live Boolean Basics | Dynamesh Complex Slicing | Custom Hard Surface Brushes | Kitbash Libraries | Move Accu | Project Primitive | Kitbash Creation: –deformer extender –deformer taper Group by normals
Live Boolean Organization, live boolean master | Live Boolean Organization | Extract, slice, ZRemesh | ZSphere Topology | Group and Panel Loops, moving and splitting | Frame mesh and controlling curves (curve helper) | Custom Hard Surface Alphas | Match Maker | Arc Deformer, Text | Chisel Brush | Mesh Fusion | Deformer Crease and Bevel | Deformer Rotate, Scale, Offset, Stretch, and Skew | Reconstruct Subdiv
Controlling Curves | Shadowbox | UV master | Surface Noise, Noise Maker, Document Tiling | Nanomesh | Array Mesh, gizmo multi copy, replay last | Creating a Scene | Polygroup It
Polypaint Refresher | Spotlight Texturing Refresher | Material Advanced | ZBrush Native Render (and IBL) | Stylized Rendering Basics | Lights and Cameras | Photoshop Compositing | Turntable movies | Layers (facial features)
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