2025 | FALL REGISTRATION OPEN!

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Fundamentals of Houdini for 3D Artists
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Fundamentals of Houdini for 3D Artists

An 8-week course learning all about Houdini’s 3D pipeline to gain a deeper grasp of how it works

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Learn Houdini's procedural workflow

Learn Houdini's procedural workflow

This class will take you from zero to hero with Houdini’s procedural workflow. You will gain confidence and experience in all areas of Houdini’s powerful 3D pipeline including procedural geometry, particles, fluids, dynamics, shading, lighting, and rendering. This is a great course to take before intermediate and advanced courses because it breaks down the fundamentals, giving you a deeper grasp on how Houdini works. 

Registration Now Open
Registration Period
Jul 23, 2025 - Oct 13, 2025
Course Start
Oct 04, 2025

Course Format

Standard

Skills Level

Intermediate

Duration

8 weeks

Q&A

Once a week

Feedback

Individually Recorded

Lecture Type

Pre-recorded Videos
Assignment
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, Q&A, and time on assignments.
PREREQUISITES
No prior Houdini experience is needed however knowledge of 3D principles is highly recommended
MATERIALS
Latest Houdini (Apprentice ok)

THE MORE YOU KNOW, THE BETTER.

What will make you a good Houdini User | How to navigate in the software | Setting projects | Introduction to the different contexts (obj/out/shop) | What are points/primitives/details/vertices? | Introduction to attributes and Geometry Spreadsheet | Introduction to main attributes : noises, pscale, id, Normals,ptnum, velocity | Adding variation and controlling attributes.

Introduction to SOP nodes | modeling with Curves | notion of pivot and centroid | copy and transform | notion of for each

Create cameras, light | UVs in Houdini | create material using noises, masks form attributes | AOVs and light group creation | motionblur | sampling.

How to setup a clean and stable source for particles | Velocity explained | Simulation setup | use a noise to drive a simulation | particles rendering

Introduction to Voxels and VDB | Static volume | Setting up basic pyro sim | Density and temperature explained | Setting up collider | How to render volumes.

Introduction to different type of vellum | Setting up a vellum sim | Vellum constraints

Introduction to RBD *Different solvers explained | Different approaches of creating source | Constraints and active attribute | Caching out RBD

Introduction to FLIP source, solver and meshing | Production oriented tips and advice

Prepare to Meet your Master

FX Technical Director
LECTURES BY Sophie Noel
Course Start: Oct 04, 2025
Timothy is currently a Lead FX TD at MISC Studios in London, having worked at Goodbye Kansas, Framestore, MPC, Electric Theatre Collective, and at Double Negative before. Timothy has worked on the cities for the Yorktown sequence for Star Trek: Beyond, did a variety of FX on Pirates of The Caribbean: Dead Men Tell No Tales and Birds of Paradise, and more recently worked on streaming/TV series such as Locke and Key, Vigil, The Rig, Cursed, Jack Ryan and more, and has worked on a number of commercials projects, both doing FX and building procedural modelling tools, for clients like Honda, Seat, Dyson, Argos and others.

He studied digital effects at Bournemouth University and game art at the Utrecht School of Art and Technology. Timothy has been teaching in various capacities, most recently at Anomalia (Czechia), at Pluralsight (City Generation with Python in Houdini), as Houdini tutor for MOPA (Arles, France) and has also done a number of Master Classes, for Bournemouth University and Staffordshire University.

Instructor's Gallery

VFX

GET ONE YEAR ACCESS AND TRANSFORM YOUR ARTISTIC JOURNEY

Take your CGMA learning further with CGMA+, a companion add-on featuring over 70 new, stand-alone workshops—more than 250 hours of content you won’t find in your core CGMA program. You’ll learn from multiple instructors, each with a unique style, so you can see how different artists approach the same subject in various ways. This additional material builds on what you’re already studying, broadening your perspective and helping you look at topics from fresh angles. It’s a straightforward way to strengthen your studies and boost your skills.

View all CGMA+ Workshops

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments

$249.67

2x Payments

$374.50

Full payment

$749

Fall TERM REGISTRATION Now Open
Jul 23, 2025 - Oct 13, 2025
COURSE BEGINS on Oct 04, 2025
Fundamentals of Houdini for 3D Artists

What makes this learning experience unique?

PERSONALIZED FEEDBACK

Receive personalized feedback on all assignments from the industry’s top professionals.


LIFETIME ACCESS

Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.


CERTIFICATION

Show off your Certification of Completion when you turn in 80% of course assignments.


FLEXIBLE LEARNING

Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.


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