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Scientific Illustration in 3D

Scientific Illustration in 3D

An 8-week course on creating 3D renders and images for the biomedical industry

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This course is designed to teach the basics of 3D modeling and rendering for those with a focus on creating scientific visualizations. The course will cover the essential skills needed to create a scene in any 3D software, and will aim to provide students with a generic workflow for creating 3D models in their preferred software. 

After the fundamentals are covered, the course will move on to more advanced topics such as using scientific software and add-ons to import data related to molecules and other scientific subjects. Additionally, students will learn how to create simple simulations using particles to take advantage of procedural modelling (Blender geometry nodes will be the choice to ensure maximum compatibility). 

Students will create full 3D scenes about subjects you might find on the cover of a scientific journal. By the end of this course, students will be equipped with the skills and knowledge needed to create compelling 3D scientific visualizations, as well as develop their own personalized workflows for 3D modeling and rendering

Course Format


Skills Level

Beginner - Intermediate


8 weeks


Once a week


Individual Feedback

Lecture Type

Pre-recorded Videos
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, Q&A, and time on assignments.
No prior knowledge of 3D modelling or scientific software is required, but helpful. However, a basic understanding of computer hardware and software is recommended.
Any 3D modeling software (Maya, 3DS Max, Blender, Houdini)

The more you know, the better.

Students will be introduced to the course and to the concept of Scientific Illustration. Principles of Composition, Color Theory will be revised and the general principles about how 3d software works will be presented. Also the first notions of polygon modelling will be introduces

In Lesson 2, students will be introduced to practical exercises focused on both modeling and shaders. They will learn the principles of polygon modeling and how to create UV unwrapping. The lesson will feature two complete examples: one designed for beginners and another tailored for intermediate-level scientific illustration. Students will gain hands-on experience in applying these techniques to create visually appealing illustrations

In the third lesson, students will be presented with a complete example of creating a lighting setup. They will also be introduced to various types of simulations available within a 3D software. This lesson will provide students with practical knowledge and skills in setting up realistic lighting and exploring the capabilities of simulations for enhanced visual effects in their 3D projects

In the fourth lesson, we will start by introducing the scale at which we work when it comes to biomedical illustrations. We will then showcase an example of an infographic illustration to kickstart the section dedicated to procedural modeling using various types of nodes. Following that, a complete example of illustrating a pollen particle will be presented, demonstrating how students can create an asset for their own illustrations. Additionally, we will provide a variety of resources where students can find models specifically tailored for scientific illustration purposes.

In the fifth lesson, students will delve into a more detailed introduction to shader creation. They will learn how to simulate electron microscopy through shaders to create realistic renderings of artificially reconstructed images. Following that, an advanced setup for their scenes will be presented, surpassing the previous ones in complexity. Finally, assignments will be assigned to the students, allowing them to apply their newly acquired knowledge and skills in practical exercises.

In the sixth lesson, more advanced examples are showcased, demonstrating how to create complex assets for illustrating mineral crystals. Following that, a female character is presented as a basis for creating illustrations of neurons. Finally, the examples are discussed, and subsequent assignments are given to the students, allowing them to further practice and apply their skills in creating scientific illustrations.

During a general review of previously covered techniques, small scenes are presented to provide suggestions for addressing common challenges in scientific illustration. These scenes serve as practical examples and offer insights on how to overcome common issues encountered in the field. Students will gain valuable tips and techniques that can enhance their approach to scientific illustrations

The final lesson is entirely dedicated to student questions, and I will be delighted to answer them to the best of my ability. We will also have a discussion on common aspects of the scientific illustrator profession, addressing frequently asked questions (FAQs). This session aims to provide additional insights and guidance, fostering a deeper understanding of the field and its professional dynamics.

Bringing out the best in talent

For specific questions regarding TBA instructors, please contact CGMA Admissions Department at registration@cgmasteracademy.com


Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

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2x Payments


Full payment


Jul 17, 2024 - Oct 07, 2024
Scientific Illustration in 3D



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