Think of the rigging department as the “special forces” of the CG pipeline, diligently working their magic behind the scenes using a deep knowledge of 3D tools, anatomy, coding, math and physics. Throw in the fact that strong communication skills are essential in order to be able to bridge the Modeling and Animation Departments–taking the models built by the former and turning them into something that can be efficiently used by the latter–and this is a hugely demanding but uniquely rewarding role. Our in-depth Character TD | Rigging Track takes students step-by-step through the tools and techniques used by animation, visual effects, and video game studios. Working through classes with a strong emphasis on practical work, they will learn how to build rigs for a wide variety of model and character types using the latest industry-standard methods. Advanced techniques for facial work, cloth, simulations, scripting and tool development are all covered, putting those who successfully complete courses in an ideal position to develop their careers in this highly desirable field.
As you complete each course, you will receive a certificate of completion for that course. In order to qualify for a course certificate of completion, students must complete at least 80% of the class assignment during the duration of the course.
Should you have any questions regarding these courses please contact email@example.com. Additionally, you only pay for the course(s) you take in a given term.
Rigging artists--also known as rigging technical directors or character TDs--are tasked with building the inter-related series of joints and controllers (the skeleton) that binds to a model and enables it to move, deform, and generally behave in a believable or desired way for the animation team. In addition to body rigging for character models, there may also be facial animation to consider, along with additional rigs or simulation systems for elements such as muscle and skin deformation, cloth, and hair.
As you complete each course you will receive a certificate of completion for that course. In order to qualify for an in course certificate of completion, students must complete at least 80% of the class assignment during the duration of the course.
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Oct 12, 2023 - Jan 29, 2024
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Feb 06, 2023 - Apr 24, 2023
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A longtime veteran of the industry, David began his career illustrating car accidents for the courtroom, which led to illustrating the gruesome injuries caused, which led to illustrating surgical procedures, which led to working on the VFX for dozens of fancy car commercials! This led to VFX work on a wide variety of films, ride films, TV series, and more commercials--which then led to modeling for five Disney animated features and four Disney “apps.” All of this led to his current career as a freelance consultant, modeler, and technical artist for companies working in advertising, design, VFX, games, VR, and big oil. And now all of that has led to doing one of the things he enjoys doing most: teaching.
Rigging TD/Rigging Architect
Martin L'Anton is a rigging artist and pipeline technical director with a decade of experience in the entertainment industry. He has always been drawn towards animation and video games. Later, while studying all aspects of animated movies and visual effects, he decided to settle for the puzzles and problem-solving challenges posed by rigging and technical art in general, leading to a focused interest in comparative anatomy, mechanics, and software development. His favorite part of production is finding elegant and efficient ways to simplify workflows and rigs, to "Keep It Simple Stupid", in order to make for more intuitive tools, rigs, and workflows.
Martin has worked on a wide range of projects, from animated TV shows like Angry Bird Stella, to video games like Luigi's Mansion 3, visual effects movies like Guardians of the Galaxy or Okja, and to animated feature films like Adams Family, Superpets, and many other projects.
Originally from Paris, France, Grégoire is a creature/character experienced rigger. Grégoire is currently, working at Floating Rocks in New Zealand, he is in charge of the Rigging and Pipeline tools development. Through a 2 years+ remote experience at Luma Pictures Los Angeles as Rigging Technical Director, he has the privilege of working on multiple Marvel titles such as: Spider-Man : No Way Home; Doctor Strange in the Multiverse of Madness; Thor: Love and Thunder; and Shang Chi & the legend of the Ten Rings.
Min-Yu Chang is currently a senior Modeler at Pixar Animation Studios since 2020 with credits include "Lightyear" (2022), "Luca"(2021). Previous to working at Pixar, Min-Yu started his career at Tippett Studio making CG animals and digital doubles for live-action films before he spent almost 15 years at DreamWorks Animation as a senior Modeler, worked on both characters and environment assets for franchise such as "Shrek", "Madagascar", "Trolls", "Kung Fu Panda", "How to train your Dragon", "The Croods" etc. Min-Yu also like to learn and write new tools to import the workflow and he is looking forward to share his production experience with young artists.
Lead Environment Modeler
Alberto Hernandez is a CG artist and environment modeler with over 15 years of industry experience. He earned his bachelor of science in Media Arts and Animation from the Art Institute of Los Angeles in 2004 and has been working in the industry since 2005. He started his career in the architectural visualization industry working on various projects that consisted of modeling, lighting, and rendering different projects for architectural developers such as Toll Bros, Caruso Affiliated, Hilton Hotels, and Brookfield Partners. He moved on to working for Sprite Animation as a junior environment modeler, working his way to senior modeler and generalist. While at Sprite animation he worked as a modeler for many different projects including Pac Man and the Ghostly Adventures(Disney XD), Kong King of the Apes(Netflix), Rudolph the Black Cat(Japan Feature Animation), “Snack World” feature and feature short, and prop models for Square Enix and Konami.
After spending 8 years at Sprite Animation Alberto moved on to working at Dreamworks TV as a CG generalist for The Boss Baby: Back in Business Netflix series Season 2 & 3. He also briefly worked on the Dreamworks HUB team as a CG Generalist for projects such as Jurassic World: Camp Cretaceous and Kung Fu Panda. He currently works at Netflix Animation as a Environment modeler/Designer for the upcoming Netflix Series Blue Eye Samurai slated for a 2023 release.
CG Environment Artist
With over 20 years in the animation industry, Jon has worked on a wide variety of projects, including architectural visualizations , television motion graphics, commercials, feature films, shorts, and theme park rides. Jon found that working in environments is an amazing challenge. Whether it was setting up procedurals for a huge cityscape, building a vegetation library for a show, or modeling a single prop, it's all problem solving. Jon is always amazed that from a single polygonal cube, you can create an entire universe. All you need is patience and a sense of wonder. "It's like a giant puzzle that changes every day and I love it." - Jon
3D Concept Artist
Michael Pavlovich graduated from Ringling College of Art and Design in 2005 with a Bachelor of Fine Arts in Computer Animation. He started at Electronic Arts creating environment art on Madden NFL and NCAA Football and then brought comic books characters to life in DC Universe Online at Sony Online Entertainment.
Ashley Adams graduated from Sheridan College in 2015 with a BA of Animation and a strong foundation in traditional art before moving into the 3D animation industry. One of her first character driven experiences being in-studio at Arc Productions working on Disney's Elena of Avalor which led to working at Tangent on the Netflix film Next Gen. Since then she has had experience in freelance concept sculpting work for projects such as A Tale Dark and Grimm, Magic the Gathering, and is currently working with Spinmasters R&D team.
Senior Environment Artist
Mehreen Bazm is an independent contractor. She has been working as a Creative Director/Consultant in the field of motion graphics animation and design for 8+ years. She graduated with an undergrad in Graphic Design and a Master’s Degree in Motion Media Design from Savannah College of Art & Design. After graduating, Mehreen started her career in Manhattan & Brooklyn, NY where she was given the opportunity to work with well-reputed companies such as Motion Picture Company-NY, Vice Media HBO, NBC Universal, Hogarth Worldwide, Ogilvy & Mather, Loyal Kaspar, Click 3x, Spontaneous, Sirius XM, Transistors Studios, Animated Storyboards, Starz Entertainment, Motive Design Studio, Spillt Agency, Evoque data center solutions and many more! Some of the clients that she has worked with include MoMA, Adobe, Facebook, Ford, Charter Support, CMT ID Logos, The Profit, SharkTank, VICE HBO, Comedy Central, New York City Opera LED screen projection-Moses in Egypt, GE, Harley Davidson, La Soiree-Theater New York, CNBC Networks and the list goes on. For a full list please view website here: www.mebazm.com
She also taught Motion Graphics at Art Institute of Colorado and re-wrote the motion graphics online course for Rocky Mountain College of Art & Design, Denver Colorado. She now successfully teaches 2D animation online program at RMCAD as well. When she is not working she is hiking the Colorado mountains, soaking up the sun, traveling, drawing, painting, making music, dancing, or simply being a curious nerd!
Senior 3D Lead Artist
After working across all aspects in the 3D Industry for many years, Chris now happily resides with Dekogon Studios as a Senior 3D Lead Artist. Chris has been in the 3D industry for 12 years working on films, games, vr and mobile. Initially Chris was a business major ... however, during his schooling Chris had the very fortunate opportunity to work at SquareUSA where he was introduced to the incredibly captivating 3D film and animation industry. Chris quickly pivoted his education goals and switched to studying 3D Digital Animation and Gaming. After graduating from the University of Hawaii, Chris worked as a 3D Modeler/compositor on the hit tv series "Lost". Chris then pursued mobile gaming and VR simulations in Canada. Shortly after Chris decided to join Dekogon, one of the gaming industries top outsource company. Most recently Chris won the Platinum MarCom 2020 Awards with a real-time marketing VR Tour for Eavor Solutions (Business on Camera). Some of Chris's work includes working and leading on large scale AAA titles such as Scavengers, Crayta, Werewolf the Apocalypse, Enemy on Board, Remnant 2, Sierra 7, Empire of Sin and many more!
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