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Character TD | Rigging Track

Take control of the rigging process with this in-depth boot camp for character work in the film and video game industries
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Understand the role of a Character TD

Think of the rigging department as the “special forces” of the CG pipeline, diligently working their magic behind the scenes using a deep knowledge of 3D tools, anatomy, coding, math and physics. Throw in the fact that strong communication skills are essential in order to be able to bridge the Modeling and Animation Departments–taking the models built by the former and turning them into something that can be efficiently used by the latter–and this is a hugely demanding but uniquely rewarding role. Our in-depth Character TD | Rigging Track takes students step-by-step through the tools and techniques used by animation, visual effects, and video game studios. Working through classes with a strong emphasis on practical work, they will learn how to build rigs for a wide variety of model and character types using the latest industry-standard methods. Advanced techniques for facial work, cloth, simulations, scripting and tool development are all covered, putting those who successfully complete courses in an ideal position to develop their careers in this highly desirable field.

As you complete each course, you will receive a certificate of completion for that course. In order to qualify for a course certificate of completion, students must complete at least 80% of the class assignment during the duration of the course.

Should you have any questions regarding these courses please contact registration@cgmasteracademy.com. Additionally, you only pay for the course(s) you take in a given term.



Rigging Artists - Technical Directors/Character TDs

Rigging artists--also known as rigging technical directors or character TDs--are tasked with building the inter-related series of joints and controllers (the skeleton) that binds to a model and enables it to move, deform, and generally behave in a believable or desired way for the animation team. In addition to body rigging for character models, there may also be facial animation to consider, along with additional rigs or simulation systems for elements such as muscle and skin deformation, cloth, and hair.


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Get a better sense of our courses.

As you complete each course you will receive a certificate of completion for that course. In order to qualify for an in course certificate of completion, students must complete at least 80% of the class assignment during the duration of the course.  

WINTER

Starts

3rd week of January

Ends

3rd week of April

Registration available on

Oct 17, 2022 - Jan 30, 2023

SPRING

Starts

3rd week of April

Ends

2nd week of July

Registration available on

Feb 06, 2023 - Apr 24, 2023

SUMMER

Starts

2nd week of July

Ends

5th week of September

Registration available on

Apr 25, 2023 - Jul 17, 2023

FALL

Starts

5th week of September

Ends

4th week of December

Registration available on

Jul 24, 2023 - Oct 09, 2023

BLOCK 0

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Intro to Maya

Beginner 10 weeks

BLOCK 1

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Intro to Rigging

Beginner to Intermediate 10 Weeks
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Python for VFX and Animation in Maya

Intermediate 8 weeks

BLOCK 2

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Rigging for Games

Intermediate 8 weeks

BLOCK 3

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Mechanical Rigging

Intermediate 8 weeks

BLOCK 4

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Character Facial Rigging for Production

Intermediate to Advanced 8 weeks
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Applied Rigging Techniques for Production

Advanced 8 weeks

ELECTIVES 1

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Intro to Production Modeling

Intermediate 6 weeks
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ZBrush for Concept and Iteration

Intermediate 6 weeks

ELECTIVES 2

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Intro to Unreal 5

Intermediate 6 weeks

Summer Registration is now open!

Need Options? Let’s talk pricing & schedule.

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LEARN FROM AWARD-WINNING ARTISTS WHO'VE WORKED AT TOP STUDIOS AROUND THE WORLD


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